Minecraft: Bedrock Edition Beta 1.18.20.21 introduces redesigned "Create New World" screen, much more
Minecraft is a game that lives and breathes perpetual development, with developer Mojang Studios regularly releasing new updates over time. The game also tests upcoming changes and features through betas and snapshots, giving interested players early on access in exchange for their feedback. On Thursday, Mojang released a brand-new Minecraft: Bedrock Edition beta with a bevy of new features and changes in tow.
In that location'southward a lot packed into the newest Minecraft beta, which includes new additions and fixes for the Caves and Cliffs Update as well as new experimental features for frogs and animations. Highlights include a redesigned "Create New Earth" screen, improved parity betwixt Boulder and Java Edition (especially for globe seeds), tweaks to frogs and frog spawn, and much more.
Minecraft: Bedrock Edition Beta 1.eighteen.xx.21 is now bachelor to enrolled testers on Xbox, Windows, and Android devices.
Minecraft is one of the greatest games ever made, and holds on to its championship as one of the best Xbox games by continually evolving with new features and content. The Wild Update is the next major content update for Minecraft, and will add a ton of new features to the Overworld like frogs, The Deep Night biome, and much more. The update is expected to release at some point in 2022.
The full changelog for Minecraft: Boulder Edition Beta 1.xviii.twenty.21 includes:
The Wild Update experimental features
Frogs
- Frogs now jump more frequently
- Frog Eggs renamed to Frog Spawn
- The time for Frog Spawn to hatch into Tadpoles has been increased
- Tadpole hitbox is now larger
- Frog Spawn has a new texture
- Frogs in Meadow biomes are now of the temperate variant
Animations
- Tweaked Frog'due south jump and tongue animations
- Cleaned upwards the animation, entity and controller files
- Inverse h2o and swim animations from linear to smooth
Features & problems fixes
Create New World
- The "Create New Globe" screen has been given a new pattern that is at present bachelor for some players
Vanilla parity
- Worlds tin can at present be created with 64-bit seeds (for example, -9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Coffee to produce the aforementioned earth
- Non-numeric seed UI inputs now produce the same seeds every bit Coffee Edition
- Histrion's arm no longer twitches while charging a bow
- Falling blocks accept full-cake hitbox again
- Stock-still an error where Journeymen Clerics would offering Glowstone Grit instead of Glowstone Blocks
- Untamed Wolves can at present be leashed
Blocks
- TNT blocks now correctly move in a random X / Z direction once lit
- Fixed an upshot with resource drops occasionally remaining black after breaking and placing a block quickly in its identify
- Meridian Snowfall no longer clips with the block below when falling
Commands
- Added the
hasitem
filter for target selector of entities. This allows the player to target entities based on the items that take in their inventory or are wearing
Gameplay
- Stock-still Fangs from the Illager spells not beingness spawnable in blocks with no bounding boxes
- Water and Lava Buckets can now be used on underwater blocks cohabitating with h2o, such equally Light Blocks or Large Dripleaves
- Players in Visitor Mode can no longer break Paintings and Minecarts
- Teleporting vertically beyond the visibility distance now loads the terrain correctly
- Improved accuracy of impairment calculations
- Fixed an issue where interacting with the Bell while belongings a chargeable item would not continuously band it
- Fixed a issues where the player could switch to gliding when riding in certain scenarios
Mobs
- Mobs are now able to path over Azalea blocks
- Mobs are at present able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
- Mobs are at present able to path over Pointed Dripstone blocks and properly pathfind on peak of them
- Mobs can now move properly on acme of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
- Mobs tin can now leap from loftier enough solid partial blocks to full ones at a higher position
- Mobs tin can now jump over fences if they are standing on an adjacent slab or on another cake high enough
- Mobs tin now move through less than half-block tall Meridian Snow even when the ceiling, if any, is as tall as the mobs themselves
- Mobs tin can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
- Fixed an issue where players could not access a Villager's trades while holding a spawn egg
- Stock-still an issue where Witches spawned during Village raids could despawn during the raid
- Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of sea biomes
Stability & performance
- Stock-still a crash that could occur upon leaving the Zooming menu in the Dressing Room
User interface
- Default tabs inverse to "Craftable" on left side and to "Crafting" on correct side of the Pocket UI inventory screen
- Removed the question marker button on the Pocket UI inventory screen
- Items requiring 3x3 recipes are no longer shown when the Crafting Table is non used
- Players tin now utilize auto-move to take off or equip armor in Crafting Table's card while in Pocket UI
- Updated generic controller face button icons on mobile
-
Control + Backspace
volition now erase the whole word before the caret -
Control + Delete
will now erase the whole word after the caret -
Control + Left Arrow
will now move the caret to the beginning of the word before the caret -
Control + Correct Arrow
will at present move the caret to the beginning of the adjacent give-and-take subsequently the caret
Villagers
- Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
- Fixed an upshot where Villagers did not hold the item they would trade when presented with Emeralds past the player
- Villagers no longer avoid Zombified Piglins
- Villagers no longer share Seeds and Beetroot Seeds
Technical updates
Seeds
- A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the total 64-scrap range while still representing the aforementioned number. This is merely relevant for negative 32-chip seeds, which need a sign bit extension
Additional Modding Capabilities experiment
- In this release and starting with this beta, we are removing the Boosted Modding Capabilities experiment
- This experiment contained experimental JavaScript APIs launched in 2022
- With this removal, JavaScript inside worlds associated with this API will no longer function
- GameTest Framework — a divide JavaScript API — should not be impacted, nor should beliefs pack / resource pack type add-ons more broadly
Commands
- Added
/tickingarea
control preload overload - Entities must now be loaded for an surface area to exist considered fully loaded and ticking
Molang
- Molang expressions inside animation scripts for actor resources definition (
pre_animation
andinitialize
) that contain capital letter letters are properly evaluated now withformat_version
1.18.20 or college
User interface
- The loading progress screen now shows when loading ticking areas marked for preload
Experimental technical updates
Commands
- Added a new
/volumearea
command to create, remove, and list volumes in the world
GameTest framework
- New Module! Nosotros added a
mojang-minecraft-ui
module with API structures for creating simple dialog boxes: - Added
ActionFormData
/ModalFormData
/MessageFormData
types in themojang-minecraft-ui
namespace -
mojang-minecraft module
updates-
World
: - Updated belongings
direction
toblockFace
inearth.events.beforeItemUseOn
andworld.events.itemUseOn
- Added event
Globe.event.beforeDataDrivenEntityTriggerEvent
— Fires before the data driven trigger is applied - Added event
Globe.event.dataDrivenEntityTriggerEvent
— Fires later on the data driven trigger is applied - For the above events, each accept an optional
EntityDataDrivenTriggerEventOptions
- Property
entity
removed - Added property
entities: Entity[]
— If specified, will restrict to just the specified entities - Changed render type of function
getPlayers
toPlayerIterator
-
EntityDataDrivenTriggerEventOptions
: - Inherited from
EntityEventOptions
- belongings
eventTypes: string[]
— If specified, will restrict to events with the specified name (for case,minecraft:ageable_grow_up
) - (Inherited) property
entities: Entity[]
— If specified, volition restrict to just the specified entities - (Inherited) property
entityTypes: cord[]
—- If specified, will restrict to entities with the specified type (for example,minecraft:creeper
) -
DefinitionModifier
: - read-just property
componentGroupsToAdd: string[]
— List of component groups that will exist added as part of this modifier - read-only property
componentGroupsToRemove: string[]
— Listing of component groups that will be removed as part of this modifier - property
triggers: Trigger[]
— List of triggers that volition fire as part of this modifier -
Trigger
: - property
eventName: string
— Result proper name of the trigger -
DataDrivenEntityTriggerEvent
: - read-just property
entity: Entity
— Entity that the upshot triggered on - read-only property
id: string
— proper noun of the event -
BeforeDataDrivenEntityTriggerEvent
: - read-only property
entity: Entity
— Entity that the event triggered on - read-but property
id: string
— name of the event - property
modifiers: DefinitionModifier[]
— List of modifiers that will exist practical when the event triggers - property
abolish: bool
— If truthful, the event will not be triggered -
EnchantmentType
: - Added
EnchantmentType
class - Read-only property
id: string
— The name of the enchantment type - Read-simply property
maxLevel: int
— The maximum level this type of enchantment can have -
EnchantmentInstance
: - Added
EnchantmentInstance
form. This represents a binding of anEnchantmentType
and level that can be added to an item - Constructor
EnchantmentInstance(type: EnchantmentType, level : int)
- Read-only property
type: EnchantmentType
— The enchantment type of this instance - Property
level: int
— The level of this enchantment example -
EnchantmentSlot
: - Added
EnchantmentSlot
enum. This enum represents the item slot or type that an enchantment can exist practical to -
EnchantmentList
: - Added
EnchantmentList
class. This grade represents a drove of enchantments that can be applied to an item - Constructor
EnchantmentList(slot : EnchantSlot)
- Read-merely property
slot: EnchantSlot
— The detail slot / type that this collection is to be applied to - Read-only property
allEnchantments: EnchantmentInstance[]
— All enchantments as function of this enchantment drove - Method
canAddEnchantment(instance : EnchantmentInstance): bool
— Returns whether or not the providedEnchantmentInstance
can exist added to this collection - Method
addEnchantment(instance : EnchantmentInstance): bool
— Attempts to add the enchantment to this collection. Returnstrue
if successful - Method
removeEnchantment(type : EnchantmentType)
— Removes anEnchantmentInstance
with type type from this drove if nowadays - Method
hasEnchantment(type : EnchantmentType): int
— If this collection has anEnchantmentInstance
with type type, returns the level of the enchantment. Returns0
if not present -
ItemEnchantmentComponent
: - Added
ItemEnchantmentComponent
Item component grade -
ItemStack
: - Property
enchantments: EnchantmentList
— Gets a re-create of the current set up of enchantments on thisItemStack
. Or allows the user to fix theEnchantmentList
for theItemStack
- Method
removeAllEnchantments
— Removes any enchantments that might be present on thisItemStack
- Added function
setLore(loreList: string[]): void
— Sets the lore text for the item - Added
part getLore(): string[]
— Gets the lore text for the item
-
A gaming masterpiece
Minecraft
Available everywhere you play
Minecraft is an inarguable and consummate success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-20-21-beta
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