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Minecraft: Bedrock Edition Beta 1.18.20.21 introduces redesigned "Create New World" screen, much more

Minecraft is a game that lives and breathes perpetual development, with developer Mojang Studios regularly releasing new updates over time. The game also tests upcoming changes and features through betas and snapshots, giving interested players early on access in exchange for their feedback. On Thursday, Mojang released a brand-new Minecraft: Bedrock Edition beta with a bevy of new features and changes in tow.

In that location'southward a lot packed into the newest Minecraft beta, which includes new additions and fixes for the Caves and Cliffs Update as well as new experimental features for frogs and animations. Highlights include a redesigned "Create New Earth" screen, improved parity betwixt Boulder and Java Edition (especially for globe seeds), tweaks to frogs and frog spawn, and much more.

Minecraft: Bedrock Edition Beta 1.eighteen.xx.21 is now bachelor to enrolled testers on Xbox, Windows, and Android devices.

Minecraft is one of the greatest games ever made, and holds on to its championship as one of the best Xbox games by continually evolving with new features and content. The Wild Update is the next major content update for Minecraft, and will add a ton of new features to the Overworld like frogs, The Deep Night biome, and much more. The update is expected to release at some point in 2022.

The full changelog for Minecraft: Boulder Edition Beta 1.xviii.twenty.21 includes:

The Wild Update experimental features

Frogs

  • Frogs now jump more frequently
  • Frog Eggs renamed to Frog Spawn
  • The time for Frog Spawn to hatch into Tadpoles has been increased
  • Tadpole hitbox is now larger
  • Frog Spawn has a new texture
  • Frogs in Meadow biomes are now of the temperate variant

Animations

  • Tweaked Frog'due south jump and tongue animations
  • Cleaned upwards the animation, entity and controller files
  • Inverse h2o and swim animations from linear to smooth

Features & problems fixes

Create New World

  • The "Create New Globe" screen has been given a new pattern that is at present bachelor for some players

Vanilla parity

  • Worlds tin can at present be created with 64-bit seeds (for example, -9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Coffee to produce the aforementioned earth
  • Non-numeric seed UI inputs now produce the same seeds every bit Coffee Edition
  • Histrion's arm no longer twitches while charging a bow
  • Falling blocks accept full-cake hitbox again
  • Stock-still an error where Journeymen Clerics would offering Glowstone Grit instead of Glowstone Blocks
  • Untamed Wolves can at present be leashed

Blocks

  • TNT blocks now correctly move in a random X / Z direction once lit
  • Fixed an upshot with resource drops occasionally remaining black after breaking and placing a block quickly in its identify
  • Meridian Snowfall no longer clips with the block below when falling

Commands

  • Added the hasitem filter for target selector of entities. This allows the player to target entities based on the items that take in their inventory or are wearing

Gameplay

  • Stock-still Fangs from the Illager spells not beingness spawnable in blocks with no bounding boxes
  • Water and Lava Buckets can now be used on underwater blocks cohabitating with h2o, such equally Light Blocks or Large Dripleaves
  • Players in Visitor Mode can no longer break Paintings and Minecarts
  • Teleporting vertically beyond the visibility distance now loads the terrain correctly
  • Improved accuracy of impairment calculations
  • Fixed an issue where interacting with the Bell while belongings a chargeable item would not continuously band it
  • Fixed a issues where the player could switch to gliding when riding in certain scenarios

Mobs

  • Mobs are now able to path over Azalea blocks
  • Mobs are at present able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • Mobs are at present able to path over Pointed Dripstone blocks and properly pathfind on peak of them
  • Mobs can now move properly on acme of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs tin can now leap from loftier enough solid partial blocks to full ones at a higher position
  • Mobs tin can now jump over fences if they are standing on an adjacent slab or on another cake high enough
  • Mobs tin now move through less than half-block tall Meridian Snow even when the ceiling, if any, is as tall as the mobs themselves
  • Mobs tin can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
  • Fixed an issue where players could not access a Villager's trades while holding a spawn egg
  • Stock-still an issue where Witches spawned during Village raids could despawn during the raid
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of sea biomes

Stability & performance

  • Stock-still a crash that could occur upon leaving the Zooming menu in the Dressing Room

User interface

  • Default tabs inverse to "Craftable" on left side and to "Crafting" on correct side of the Pocket UI inventory screen
  • Removed the question marker button on the Pocket UI inventory screen
  • Items requiring 3x3 recipes are no longer shown when the Crafting Table is non used
  • Players tin now utilize auto-move to take off or equip armor in Crafting Table's card while in Pocket UI
  • Updated generic controller face button icons on mobile
  • Control + Backspace volition now erase the whole word before the caret
  • Control + Delete will now erase the whole word after the caret
  • Control + Left Arrow will now move the caret to the beginning of the word before the caret
  • Control + Correct Arrow will at present move the caret to the beginning of the adjacent give-and-take subsequently the caret

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
  • Fixed an upshot where Villagers did not hold the item they would trade when presented with Emeralds past the player
  • Villagers no longer avoid Zombified Piglins
  • Villagers no longer share Seeds and Beetroot Seeds

Technical updates

Seeds

  • A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the total 64-scrap range while still representing the aforementioned number. This is merely relevant for negative 32-chip seeds, which need a sign bit extension

Additional Modding Capabilities experiment

  • In this release and starting with this beta, we are removing the Boosted Modding Capabilities experiment
  • This experiment contained experimental JavaScript APIs launched in 2022
  • With this removal, JavaScript inside worlds associated with this API will no longer function
  • GameTest Framework — a divide JavaScript API — should not be impacted, nor should beliefs pack / resource pack type add-ons more broadly

Commands

  • Added /tickingarea control preload overload
  • Entities must now be loaded for an surface area to exist considered fully loaded and ticking

Molang

  • Molang expressions inside animation scripts for actor resources definition (pre_animation and initialize) that contain capital letter letters are properly evaluated now with format_version 1.18.20 or college

User interface

  • The loading progress screen now shows when loading ticking areas marked for preload

Experimental technical updates

Commands

  • Added a new /volumearea command to create, remove, and list volumes in the world

GameTest framework

  • New Module! Nosotros added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
  • Added ActionFormData / ModalFormData / MessageFormData types in the mojang-minecraft-ui namespace
  • mojang-minecraft module updates
    • World:
    • Updated belongings direction to blockFace in earth.events.beforeItemUseOn and world.events.itemUseOn
    • Added event Globe.event.beforeDataDrivenEntityTriggerEvent — Fires before the data driven trigger is applied
    • Added event Globe.event.dataDrivenEntityTriggerEvent — Fires later on the data driven trigger is applied
    • For the above events, each accept an optional EntityDataDrivenTriggerEventOptions
    • Property entity removed
    • Added property entities: Entity[] — If specified, will restrict to just the specified entities
    • Changed render type of function getPlayers to PlayerIterator
    • EntityDataDrivenTriggerEventOptions:
    • Inherited from EntityEventOptions
    • belongings eventTypes: string[] — If specified, will restrict to events with the specified name (for case, minecraft:ageable_grow_up)
    • (Inherited) property entities: Entity[] — If specified, volition restrict to just the specified entities
    • (Inherited) property entityTypes: cord[]—- If specified, will restrict to entities with the specified type (for example, minecraft:creeper)
    • DefinitionModifier:
    • read-just property componentGroupsToAdd: string[] — List of component groups that will exist added as part of this modifier
    • read-only property componentGroupsToRemove: string[] — Listing of component groups that will be removed as part of this modifier
    • property triggers: Trigger[] — List of triggers that volition fire as part of this modifier
    • Trigger:
    • property eventName: string — Result proper name of the trigger
    • DataDrivenEntityTriggerEvent:
    • read-just property entity: Entity — Entity that the upshot triggered on
    • read-only property id: string — proper noun of the event
    • BeforeDataDrivenEntityTriggerEvent:
    • read-only property entity: Entity — Entity that the event triggered on
    • read-but property id: string — name of the event
    • property modifiers: DefinitionModifier[] — List of modifiers that will exist practical when the event triggers
    • property abolish: bool — If truthful, the event will not be triggered
    • EnchantmentType:
    • Added EnchantmentType class
    • Read-only property id: string — The name of the enchantment type
    • Read-simply property maxLevel: int — The maximum level this type of enchantment can have
    • EnchantmentInstance:
    • Added EnchantmentInstance form. This represents a binding of an EnchantmentType and level that can be added to an item
    • Constructor EnchantmentInstance(type: EnchantmentType, level : int)
    • Read-only property type: EnchantmentType — The enchantment type of this instance
    • Propertylevel: int — The level of this enchantment example
    • EnchantmentSlot:
    • Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can exist practical to
    • EnchantmentList:
    • Added EnchantmentList class. This grade represents a drove of enchantments that can be applied to an item
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-merely property slot: EnchantSlot — The detail slot / type that this collection is to be applied to
    • Read-only property allEnchantments: EnchantmentInstance[] — All enchantments as function of this enchantment drove
    • Method canAddEnchantment(instance : EnchantmentInstance): bool — Returns whether or not the provided EnchantmentInstance can exist added to this collection
    • Method addEnchantment(instance : EnchantmentInstance): bool — Attempts to add the enchantment to this collection. Returns true if successful
    • Method removeEnchantment(type : EnchantmentType) — Removes an EnchantmentInstance with type type from this drove if nowadays
    • Method hasEnchantment(type : EnchantmentType): int — If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
    • ItemEnchantmentComponent:
    • Added ItemEnchantmentComponent Item component grade
    • ItemStack:
    • Property enchantments: EnchantmentList — Gets a re-create of the current set up of enchantments on this ItemStack. Or allows the user to fix the EnchantmentList for the ItemStack
    • Method removeAllEnchantments — Removes any enchantments that might be present on this ItemStack
    • Added function setLore(loreList: string[]): void — Sets the lore text for the item
    • Added part getLore(): string[] — Gets the lore text for the item

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Minecraft Bedrock Edition

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-20-21-beta

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